I'm trying to make do water simulation. But I'm restricted to use 2D, So i started with just making the boundary of the sea by using sine wave, through Gl_Line_loop. but I'm just unable to fill it. I have tried changing it to the Gl_polygon mode but then i don't get the proper shape. here is the code:
How to fill the shape, made up of GL_LINE_LOOP
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To tessellate the above, specify a top then a bottom vertex right along the line, then draw a triangle strip. i.e. for each (x, y) position along the sin wave, emit two vertices, the same x but y = 0 (the bottom). Then render a triangle strip.
Something like this: