So, I am creating a vbscript that will read an MSI and MST file. The idea is that if the user that will run the script is testing an MSI with an MST file involved, the script should create a "report" of the new properties that this MST have.
I am able to get the properties from a regular MSI, the problem is when I am trying to get into the MST section. While doing research I found out about the _TransformView Table and this should help me to obtain this information but I think I am not sure I know how to handle that table.
Const msiTransformErrorViewTransform = 256
Const msiOpenDB = 2
Dim FS, TS, WI, DB, View, Rec
Set WI = CreateObject("WindowsInstaller.Installer")
Set DB = WI.OpenDatabase(msiPath,msiOpenDB)
DB.ApplyTransform mstPath, msiTransformErrorViewTransform
If Err.number Then
Exit Function
End If
For i = 0 To 24 'Number of properties on the arrPropertyList
Set View = DB.OpenView("Select `Value` From Property WHERE `Property` = " & "'" & arrPropertyList(i) & "'")
View.Execute
Set Rec = View.Fetch
If Not Rec Is Nothing Then
objLog.WriteLine arrPropertyList(i) & " = " & Rec.StringData(1)
End If
Next
That code will display the msi properties that I have added on the arrPropertyList. The thing is that I am looking for the MST properties and I am only getting the MSI ones. I know that I should change the Query to access the _TransformView Table when calling the DB.OpenView but not sure how can I get to this information! Any knowledge you can share would be welcome.
It works slightly differently to what you think. Run the following to see what I mean (maybe force the VBS to run with Cscript.exe from a command prompt if you're expecting a lot of output):
So if you only wanted to see changes in the Property table, you would change the SQL query to:
As well as storing the column names of the changed entries, the 'Column' column in the '_TransformView' table also stores whether the value was inserted, removed etc by using the values: INSERT, DELETE, CREATE, or DROP.
You can find lots of VBScript Windows Installer tutorials for reference - don't forget to set your objects to Nothing otherwise you'll leave handles open. And of course use the link you provided for further reference.