How to get the bounding sphere for a whole scene in three.js? I may try to get the bounding sphere for each object and compute the resulting union of them, but I think there may be a more straight forward method.
how to get the boundingSphere for a whole scene in three.js?
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There are different methods to get a boundingSphere of multiple objects dynamically. You can get first the bounding box of all of them, and then create a sphere of that bounding box... here is a sample fiddle I have shaped on boundingSphere of a boundingBox.
Basically you put all the geometries into a
Group
, you get theBox3
of the group, and then you dogetBoundingSphere
from the Box3 and position at the center. Code in the fiddle would be this.EDITED: If you want to include in the boundingSphere for the scene including the lights (which could get you a huge sphere), just start from
let bbox = new THREE.Box3().setFromObject(scene)