I would like to make a VR game in unity. I have that basics such as a door, drawer, gun and a object picker upper script. I would like to make a base builder/editor but I have absolutely no clue on how to get how to get where the controller is pointing to (like a laser pointer) The project is in c#
How to i get the location a vive motion cotroller is pointing to (in unity)
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You have to make a raycast from your controller to the object.
https://docs.unity3d.com/ScriptReference/Physics.Raycast.html
To simplify your work, I would recommend you to use the VRTK Toolkit, which you can simply add as assert to your unity project: https://vrtoolkit.readme.io/
The toolkit hat a lot of functions, like laserpoint, grapping etc.
I hope this helps you!
EDIT:
Here a very good example for a laser pointer from the VRTK Toolkit: