How to implement vertex skinning with cocos3D

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I need to implement vertex skinning of a body using skeletal animation. My project is written in cocos2D, so the solution, i've chosen is to use cocos3D and vertex skinning. I looked into the examples in cocos 0.6.5 archive, but example shows only how to load animation from POD file. Instead of this I want to construct skeleton manually, create CCSkinMeshNode and animate it using my own algorithms(without building 3D model in 3D-editors).

I googled it, but couldn't find any documentation or examples that describe how to work with skeleton, bones in cocos3d.

Or may be i should try to use OpenGL code?

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