I have read the offical docs but can't find any way to load a texture from memory directly. It currently do have the APIs to load textures from files but what I want exactly is to load a texture from a &[u8] which respresents an RGBA formatted image with fixed size.
How to load a texture from memory in amethyst engine?
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There is a solution mentioned slightly in the offical tutorial
Another way is introduced in the Doc of ImageFormat.