I am developing a simple game in WebGL. Mostly, when I search for examples related to Physijs, I see people using spheres and cubes for collision, which they make in the program itself. How would I (like in Source engine) use meshes for collision, located in files? In source engine you would simpy have phy.smd which you would include alongside the model. Is that even possible here? Thanks!
How to load collision mesh from file in Physijs (and Three.js)
793 Views Asked by Terraviper-5 At
1
There are 1 best solutions below
Related Questions in FILE
- Saving FileSystemInfo Array to File
- C programming: Create and write 2D array of files as function
- How can I change a specific line in a file with node js?
- Grabbing Edits from two strings
- In Android, would it be possible to open a file in the 'values' folder and to read its content?
- Using paths bonded to a XCode project to be shared
- Why am i getting these invalid characters before my file data?
- Optimum directory structure for large number of files to display on a page
- C Reading binary file with fread()
- Renaming a File() object in JavaScript
- How to write the current time to a new line of a .txt file on php execution
- introduce c++ into html
- How can I create a simple text file on a windows phone (8.1) that can be accessed trough USB cable?
- Pop-up and download zip file in ASP.NET
- Using access() in C
Related Questions in THREE.JS
- TypeError: this.mesh.geometry.area is not a function
- Threejs scene from blender and access to objects
- Importing blender JSON in Three.js
- Rotate the mergeometry object at its center in Three.js
- ThreeJS LOD clone()
- Three.js, Camera rotation around a point
- Three.js: Switching between Cameras and Controls
- THREE.JS MakeTextSprite properties
- How to create a cylinder or some flash effect between two points?
- How can I render .mtl for object on iPhone 5 using ThreeJS?
- Updating a material's texture map with images rapidly (every 50ms or so) causes huge stuttering
- Quality not proper while rendering it via threejs r71
- how do I apply the stereo effect to a video mapped sphere?`
- Adding 2D plane to 3D view
- How to check for collisions in ThreeJS?
Related Questions in COLLISION
- How to check collision if only bottom half of the sprite matters (think of a cherry with a stem)
- unity 2D 5.0: collision with colliders, one with "is trigger" checked and one with "is trigger" unchecked
- How to check for collisions in ThreeJS?
- Java Game Development- Sprites colliding?
- didBeginContact logic OSX swift
- Removing items from ArrayList upon collision (Java)?
- Unity3D Play sound from particle
- Sticky Collisions
- Side Collisions
- Always a Collision
- How can I detect a specific 3d model collision three.js
- Collision detection between rectangles (no overlap) - libgdx
- Libgdx - collisions between two moving circles
- Collision between a line and a face
- c# XNA collesion slows movement
Related Questions in PHYSIJS
- Three.js Physijs move mesh towards mouse?
- Lock multiple Three.js meshes in relation to one another
- Physijs - ConvexMesh wall collision detection issue
- How to load collision mesh from file in Physijs (and Three.js)
- Threejs/Physijs Game MMO Character controlls
- Physijs Load model three.js collisions don't work
- three.js with physijs object material not defined
- Use physijs to give three.js Questions about adding physical effects?
- add physics on blender model, three.js Physijs
- Physijs object goes through concaveMesh
- How to obtain data from the scene simulation with physijs and threejs
- Player movement/physics with Physi.js
- How to draw the trajectory of a mesh with threejs
- three.js After importing the model through objloader, how to make the model have physical effect through physijs?
- See back of mapped material with Three.js and Physijs
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
physi.js has possibilities for convex and concave collision meshes. But as stated on the physi.js website, concaveMesh has the worst performance. For examples on how to use these, i'd like to refer you to this example.