i'm trying to create a unity script that will generate a 360° visit and it must be managed by a web platform (where you upload your 360° images ) so my sphere in the unity script must load external images for the sphere texture. I found only how to load external images for texture2D. Help please I tried this script script to load image and this is how it look how it looks
how to load external images for sphere texture unity
1.8k Views Asked by Oussama Ayed At
2
There are 2 best solutions below
0

The first step is correct with loading the image in to a Texture2D
however you now need to assign that texture to the spheres material. There are someways to do that and one of them is this
//Assuming sphere is a reference to a GameObject with a renderer attached
//After loading image
sphere.GetComponent<Renderer>().material.mainTexture = img;
This should replace the materials main texture with the image you loaded.
it's solved now i can load external images from url to set in my sphere texture . this is the script new script and now this is how it looks