So I want to make a force that moves a physics object in the scene without accelerating them constantly. Just like in geometry dash. So when I use gravity it is like falling , but I don't want it to accelerate like that.
Hope you understood, this was a bit tricky to explain. Thank you
In SKPhysicsBody terminology this is the difference between a
force
(constantly applied) and animpulse
(instantaneously applied):(From 'Making Physics Bodies Move' from Apple documentation of SKPhysicsBody.)
So to apply an impulse to your body and thus avoid constant acceleration, use the method applyImpulse.