I am making a roguelike game. I want to represent the map as an array of structs, for example having 256 structs in an array. The map is a 16*16 grid of tiles, and each tile has attributes, such as whether there is an item on top of it.
So say that I want an array of 256 of the struct tiles:
struct tiles {
        char type; /* e.g. dirt, door, wall, etc... */
        char item; /* item on top of it, if any */
        char enty; /* entity on top of it, e.g. player, orc if any */
}
Then, I need to access an array of that structs something like this:
int main(void)
{
        unsigned short int i;
        struct tiles[256];
        for (i = 1; i <= 256; i++) {
                struct tiles[i].type = stuff;
                struct tiles[i].item = morestuff;
                struct tiles[i].enty = evenmorestuff;
        }
}
				
                        
To declare an array of
struct tilesjust place this before the variable as you do with other types. For an array of 10intSimilarly, to declare an array of 256
struct tilesTo access any member, say
type, of elements ofarryou need.operator asarr[i].type