I want to make b2mouse joint working similar to b2setposition, though i know in mouse joint force is applied, so it's not possible to reach the desired point without any delay like setPosition(), but i want to make it works as close as b2setPosition(). So on which mousejoint/body properties should i work on so that it acts as close as b2setposition.
Thanks for your answer.
According to the Box2D API Reference on b2MouseJoint:
There's no "b2setposition". There's b2Position which is an internal class, or you meant b2Body->SetTransform() which sets the position of a body.
If you could explain better what you're trying to do and why it has to be a b2Mouse joint, I might be able to help more.