I would like to be able to get the previously rendered frame and use that as a sampler in the current frame. There is a good set of example code in the Bevy repository to show me how to apply custom shaders as materials to a mesh. But I would like to do something more along the lines of post-processing effects where either the previous frame is used in the current frame or the previous frame is copied to a texture to be used in the current frame.
How to manipulate the rendergraph in Bevy
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There is now an official example that details how to do this.
It uses the render graph to run the post-processing shader on the same frame as the 3d scene, which means you dont need to be a frame late or set up multiple cameras.
Note: this example uses bevy
0.11
which hasn't yet been released, until then you can use0.11
by pointing to the repo: