I have a paintComponent method, inside a class.It makes a grid of 10*10. And I want to lower the frame rate, so that every time the function colors a rectangle in the grid, I can see the progression
public void paint(Graphics g1) {
super.paint(g1);
Graphics2D g= (Graphics2D) g1;
for(Object a: Maze_Generator.list) {
Cell c =(Cell)a;
if(c.top())
g.drawLine(c.x(), c.y(), c.x()+c.length(), c.y());
if(c.bottom())
g.drawLine(c.x(), c.y()+c.length(),c.x()+c.length(),c.y()+c.length());
if(c.left())
g.drawLine(c.x(), c.y(), c.x(), c.y()+c.length());
if(c.right())
g.drawLine(c.x()+c.length(), c.y(), c.x()+c.length(), c.y()+c.length());
// I wish to delay the following code by a second, so that I can see as the square gets coloured one by one.
if(c.visited()) {
g.setColor(Color.cyan);
g.fillRect(c.x()+1, c.y()+1, c.length()-1, c.length()-1);
g.setColor(Color.black);
}
}
I tried using Thread.sleep(), but for some reasons the App freezes, and UI crashes(I only see JFrame, with white background,and it does not close) But the program still runs in Background
try{Thread.sleep(2000);}catch(Exception e){ e.printStackTrace();}
if(c.visited()) {
g.setColor(Color.cyan);
g.fillRect(c.x()+1, c.y()+1, c.length()-1, c.length()-1);
g.setColor(Color.black);
Any Suggestions?
The problem is that when you use the
Thread.sleep()
method, it stops the thread's work, and with that freezes your program. The solution involves asynchronous programming. In java we can create another thread to preform the task that takes time, and that we want to useThread.sleep()
in.With the release of lambda expressions in Java 8, we can use this syntax: