Structure is Cube+Bridge>Cube>CubeTrigger where I want to attach script OnTriggerEnter (Collider other) and
I want to turn on 4 particles that are Cube+Bridge>Cube>ParticleGroup>Fire1, Fire2, Fire3, Fire4.
How to get to them?
Structure is Cube+Bridge>Cube>CubeTrigger where I want to attach script OnTriggerEnter (Collider other) and
I want to turn on 4 particles that are Cube+Bridge>Cube>ParticleGroup>Fire1, Fire2, Fire3, Fire4.
How to get to them?
On
using UnityEngine;
using System.Collections;
public class CubeTrigger : MonoBehaviour {
public ParticleSystem Flame1;
public ParticleSystem Flame2;
public ParticleSystem Flame3;
public ParticleSystem Flame4;
void OnTriggerEnter (Collider other) {
Flame1.Play ();
Flame2.Play ();
Flame3.Play ();
Flame4.Play ();
}
}
That was quite easy task. I forgot that I can just drag and drop particle I wanna use :) thx
It's hard to tell what you are asking but if you want to play your particles based on OnTriggerEnter you could do it a few different ways.
I would either enable the particle system when OnTriggerEnter is called or instantiate the system at the location of the child.
You will probably want to make a reference in the script for the Particle system and enable or instantiate it that way.