I want to record tracked model view matrix per frame.
When tracking successfully, Vuforia would set camera and image target's gameobject position.
So I want to merge model view matrix of camera and gameobject.
Matrix4x4 cameraToWorld = perspCam.cameraToWorldMatrix;
Matrix4x4 worldToLocal = imgTarget.transform.worldToLocalMatrix;
Matrix4x4 cameraToLocal = cameraToWorld * worldToLocal;
Then, I set gameobject position, rotation and scale by cameraToLocal.
However, the image target's gameobject can't overlap on the correct place.
Where did I go wrong in my calculation?
OR is there better method to get one model view matrix from camera to gameobject?
Vuforia version : 9.8
World Center Mode : Deivece
Thanks in advance for any suggestions.
Without knowing too much of matrices you could achieve manually what you want using e.g.
So that later you would get the same results relative to the camera again using