This is doing my head in.
I am working from this sample project: https://github.com/jj0b/AROverlayExample
This works perfectly. only problem is it is a portrait app. So when I rotate the device to landscape, the video still displays as wanted, but all of my labels and UI are now sideways.
To fix this I'm setting landscape only in the info.plist
Problem is this:
Here is my code:
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
assert( self.autoresizesSubviews );
CGPoint layerRectCenter = CGPointMake( CGRectGetMidX( frame ),
CGRectGetMidY( frame ) );
// Initialization code
self.captureSession = [[[AVCaptureSession alloc] init] autorelease];
// addVideoInput
{
AVCaptureDevice* videoDevice = [AVCaptureDevice defaultDeviceWithMediaType: AVMediaTypeVideo];
if (videoDevice)
{
NSError *error;
AVCaptureDeviceInput* videoIn = [AVCaptureDeviceInput deviceInputWithDevice: videoDevice error:&error];
if ( ! error )
{
if ( [self.captureSession canAddInput:videoIn] )
[self.captureSession addInput:videoIn];
else
NSLog(@"Couldn't add video input");
}
else
NSLog(@"Couldn't create video input");
}
else
NSLog(@"Couldn't create video capture device");
}
// addVideoPreviewLayer
{
self.previewLayer = [[[AVCaptureVideoPreviewLayer alloc] initWithSession: self.captureSession] autorelease];
self.previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
self.previewLayer.frame = CGRectMake(0, 0, 480, 300);
self.previewLayer.orientation = AVCaptureVideoOrientationLandscapeRight;
//self.previewLayer.frame = frame;
[self.layer addSublayer: self.previewLayer];
}
// run!
[self.captureSession startRunning];
}
return self;
}
I cannot figure out why the video is displaying sideways and despite specifically setting the layers frame to landscape CGRectMake(0, 0, 480, 300) it is coming out the other way round.
A very neat solution is to add the view directly to the window.
The best point to do this is in the root view controller:
Then the implementation of the camera view itself: