Recently, I am using the plugin "hole filling" of OpenFlipper, and have entirely compiled the OpenFlipper. However, the new mesh has a large number of duplicate vertices, when I tried to add the filling patch to the original mesh. I used the following codes to perform the adding operation:
// filling_patch: newly created filling mesh
// mesh_ori: the original mesh before hole filling
class MeshT::FaceHandle fh;
class MeshT::FaceIter f_it, f_end;
class MeshT::FaceVertexIter fv_it;
for(f_it = filling_patch->faces_begin(), f_end = fill_patch ->faces_end(); f_it != f_end; f_it++)
{
// ith face
fh = *f_it;
// Check whether it is valid
if(!fh.is_valid())
{
return;
}
// Store its three vertices
std::vector<class MeshT::VertexHandle> face_vhandles;
face_vhandles.clear();
// Iterate each vertex of this face
for(fv_it = mesh_ori->fv_iter(fh); fv_it.is_valid(); fv_it++)
{
// Get the 3D point
class MeshT::Point p = filling_patch->point(*fv_it);
// Add this point to original mesh. Note: vh is a new vertevHandle, differ to *fv_it
class MeshT::VertexHandle vh = mesh_ori->add_vertex(p);
face_vhandles.push_back(vh);
}
// Save the face to mesh
mesh_ori->add_face(face_vhandles);
}
So, I am not sure whether there is an existing function that can be used to fix this problem in OpenMesh.
Does someone give me some advice?
Thanks a lot.