how to render from 2 cameras on 2 different screens, in XNA?

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my needs are to detect if there are 2 screens plugged in (and if not, program will exit), then, I'll let the user choose which screen is the front screen, and which is the back. finally, the game should have two cameras, each should render on a different screen (full-screen).
I've looked into Full Screen On Multiple Monitors With XNA & Working with multiple screens in XNA 4.0, which didn't quite helped with my needs. (the later has a broken link in the answer...)
what classes should i look into? is GraphicApater gives me all i need? maybe something else from the Microsoft.Xna.Framework.Graphics namespace? thanks in advance.

EDIT:
Iv'e encountered How do I ensure a form displays on the “additional” monitor in a dual monitor scenario? and was thinking, if it's possible rather easily with forms, can i have a "XNA form"? I.E. a form, that has XNA content render onto it...
if so, i can just create 2 forms, make 'em load on different screens, and maximize (full screen) it. so, is it possible?

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