In my unreal engine blueprint, I have the instances of the transition video player which is a type of media player source
that has been created as a variable.
When the video player reaches the end, I bind it to an event called OnVideoEnd
from Bind event to on end reached
.
However, the OnVideoEnd
has been triggered also for the video that has already been played while the video has ended after playing a new one. How to stop this behavior, and call the OnVideoEnd only when the recent video has been ended. not for the previous one. I want to implement this blueprint only way…
Here the print string is printed in an increment order of the number of videos played, each time a new video is played.