How to "reuse" registered objects in PhysX?

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My issue is that I want to reuse objects in a scene.

Mainly I want to use the registered actor (in PhysX) with its data on another position, but not wanting to allocate new memory on the GPU.

I cannot figure out which links or pointers I have to set to reach my goal.

Does anyone have tips regarding this issue? Is there any possibility to copy a PxActor?

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