I used this code for segmentation, I'm trying to detect pixels one by one because my object is a binary, not a grayscale. when i run the program, it draws 2 object. The first object is successfully drawn (object still has a black color and a red rectangle), but the second object fails get drawn. Screenshot is here. Please help me, why does this happen?
#region Edge Detection
private void btnSegmentasi_Click(object sender, EventArgs e)
{
Segments = new List<ImageSegment>();
Bitmap bmp = (Bitmap)pb2.Image;
imageArea = new Rectangle(0, 0, pb2.Image.Width - 1, pb2.Image.Height - 1);
for (int y = 0; y < pb2.Image.Height; y++)
{
for (int x = 0; x < pb2.Image.Width; x++)
{
bool skip = false;
foreach (ImageSegment segment in Segments)
{
if (pointIsInRect(x, y, segment.Rect))
{
skip = true;
break;
}
}
if (skip) continue;
Color warna = bmp.GetPixel(x, y);
if (warna.G == 0)
startEdgeDetection(x, y, ref bmp);
}
}
DGVProses.DataSource = Segments;
if (Segments.Count > 0)
{
Graphics g = pb2.CreateGraphics();
Rectangle[] rects = (from theSegment in Segments select theSegment.Rect).ToArray();
g.DrawRectangles(new Pen(Brushes.Red), rects);
g.Dispose();
}
}
private void startEdgeDetection(int x, int y, ref Bitmap bmp)
{
Point startPoint = new Point(x, y);
Point currPoint = new Point(x, y);
int sudut = 180;
int xMin = x, yMin = y, xMax = x, yMax = y;
do
{
sudut -= 45;
Point offset = angleToPoint(ref sudut);
Point trialPoint = new Point(currPoint.X + offset.X, currPoint.Y + offset.Y);
if (!pointIsInRect(trialPoint.X, trialPoint.Y, imageArea))
continue;
Color theColor = bmp.GetPixel(trialPoint.X, trialPoint.Y);
if (theColor.G == 0)
{
currPoint = trialPoint;
sudut -= 180;
if (currPoint.X > xMax)
xMax = currPoint.X;
else if (currPoint.X < xMin)
xMin = currPoint.X;
if (currPoint.Y > yMax)
yMax = currPoint.Y;
else if (currPoint.Y < yMin)
yMin = currPoint.Y;
if (sudut < 0)
sudut += 360;
if (currPoint == startPoint && sudut == 180)
break;
}
}
while (!(currPoint == startPoint && sudut == 180));
Rectangle r = new Rectangle(xMin, yMin, xMax - xMin + 1, yMax - yMin + 1);
Bitmap newImage = new Bitmap(r.Width + 2, r.Height + 2);
using (Graphics g = Graphics.FromImage(newImage))
{
g.FillRectangle(Brushes.White, 0, 0, newImage.Width, newImage.Height);
g.DrawImage(bmp, new Rectangle(1, 1, r.Width, r.Height), r, GraphicsUnit.Pixel);
g.Dispose();
}
Segments.Add(new ImageSegment(r, newImage));
}
private Point angleToPoint(ref int sudut)
{
if (sudut < 0)
sudut += 360;
switch (sudut)
{
case 135: return new Point(-1, -1);
case 90: return new Point(0, -1);
case 45: return new Point(1, -1);
case 0: return new Point(1, 0);
case 315: return new Point(1, 1);
case 270: return new Point(0, 1);
case 225: return new Point(-1, 1);
default: return new Point(-1, 0);
}
}
private bool pointIsInRect(int x, int y, Rectangle rect)
{
if (x < rect.X)
return false;
if (x > rect.X + rect.Width)
return false;
if (x < rect.Y)
return false;
if (x > rect.Y + rect.Height)
return false;
return true;
}
#endregion
Okay, I think I've now got a clue of how your algorithm is supposed to work. I'd guess you are running around in circles within the object. I do not really know why it does not happen for the first object, but this is another story.
When you enter startEdgeDetection you start at some point, check if it's black, move by an angle and repeat the whole procedure. You stop when the current point reaches the starting point. The crux is, that this algorithm does not guarantee to walk the whole object, but may just do the following (I do not know it is exactly like this, but pretty much):
You've reached your starting point again and the algorithm stops, but the bounding box does not contain the whole object, but just a part. If all of your objects bounding boxes have either a width or a height of 1 you fill up your whole object with bounding boxes, hence it appears red.
You'll have to fix the startEdgeDetection to avoid the described case and make sure that you really detect the edge.