im making a program with 3 planets beside each other, i can use a slider to move them on each axis on its own, and i set up an autoRotate but i cant get it on the controls as a toggle that works.
heres my gui controls so far:
const autoRotate = {
rotate: false
};
function updateCamera() {
camera.updateProjectionMatrix();
}
const gui = new dat.GUI();
gui.add(camera, 'fov', 1, 180).name('zoom').onChange(updateCamera);
//rotate moon
const moonFolder = gui.addFolder('Rotate Moon');
moonFolder.add(moon.rotation, "x", 0, Math.PI * 2, 0.01);
moonFolder.add(moon.rotation, "y", 0, Math.PI * 2, 0.01);
moonFolder.add(moon.rotation, "z", 0, Math.PI * 2, 0.01);
// rotate earth
const earthFolder = gui.addFolder('Rotate Earth');
earthFolder.add(earth.rotation, "x", 0, Math.PI * 2, 0.01);
earthFolder.add(earth.rotation, "y", 0, Math.PI * 2, 0.01);
earthFolder.add(earth.rotation, "z", 0, Math.PI * 2, 0.01);
// rotate mars
const marsFolder = gui.addFolder('Rotate Mars');
marsFolder.add(mars.rotation, "x", 0, Math.PI * 2, 0.01);
marsFolder.add(mars.rotation, "y", 0, Math.PI * 2, 0.01);
marsFolder.add(mars.rotation, "z", 0, Math.PI * 2, 0.01);
gui.add(autoRotate, "rotate").name("autoRotate").onChange(updateCamera);
and heres what i made for autoRotate, it works outside of the controls, but i want it to work on command.
const rotate = [
moon.rotateX(0.002),
moon.rotateY(0.01),
moon.rotateZ(0.001),
earth.rotateX(-0.002),
earth.rotateY(0.01),
earth.rotateZ(0.002),
mars.rotateX(0.004),
mars.rotateY(-0.01),
mars.rotateZ(0.001),
];
is there an easier way to do this that im missing?
i figured it out, i just had to add the rotations into an if statement in my render function, and added
before the gui controls