How would I go about setting up Unity and Oculus so I can hit Play in Unity and see the results immediately instead of building and running the game on Oculus?
How to setup a fast development workflow (plug and play) for Oculus Quest 2 with Unity
2.4k Views Asked by Aleksandar Ruseski At
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First off, these are the essentials one needs in order to develop for Oculus Quest 2 with Unity. After completing these steps, you can, if you want, do the other ones to have the fastest possible workflow.
Unity side:
For the Oculus side:
Finaly, In Unity in Build Settings -> Run Device choose the connected Oculus device from the options and click Build & Run (make sure you have at least one scene added to Build Settings). This will build the application and push it to your Oculus (if connected via usb). When you put your headset on you will see the application load.
That's it. This is the bare minimum you need in order for you to develop VR games for Oculus. But of course if we leave it at that it's going to be really slow and tedious developing VR apps because we will have to code basic VR principles by ourselves and waste time on building and pushing the app to the device every time we want to change and test something. And so, we are going to install a few more things in order to speed up development.
That's pretty much it for the development side. If you wish to build for Oculus, you just have to go to Build Settings and in the Run Device option choose the connected Oculus Quest 2 device and click Build and Run. And of course save the scene with the XR Rig and add it to Build Settings.
Tested to work with Unity 2020.3.25f1 on ASUS TUF laptop.
Feel free to correct me on some of the steps if you hit an obstacle. Would love to have as comprehensive guide as possible.