I am making a shooter game in unreal 4.25 with c++. I am working on the input and animations right now. I like how the crouch animation looks and the speed, but the camera appears at the crouch height right away and doesn't seem to interpolate their. I am just using the crouch()
and uncrouch()
funtions in Unreal. I found where the funtion is and all it seems to to do is set a bool bWantsToCrouch
to true or false. I looked for all references of this bool and its only being changed not used. So I'm pretty sure it's in blueprints somewhere and is used in the camera comp. I have searched the player and camera comp for something to slow this down and found nothing, thanks for any help you can give me.
How to Slow Down Crouch Funtion UE4
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