I want to create an app that shows an array of photos with captions (for now I have empty circles) that are arranged in horizontal uicollectionview. I want to make one larger circle to be displayed in the center of the screen, but the remaining circles in the line to be smaller and shaded. I did it by creating my own layout for uicollectionview. But I have one problem that I don't know how to fix it. I want the transition between circles to be smoothly animated. Here is an example of what I've done:
I want to achieve something like this:gif
I know that there are some library and frameworks which do that, but I'd like to do by my own. Here is my code:
class FlowViewController: UIViewController {
let cellWidth : CGFloat = 275
let cellHeight : CGFloat = 300
let cellSpacing : CGFloat = 10
private let circleCollectionView = UICollectionView(frame: CGRect.zero, collectionViewLayout: UICollectionViewFlowLayout.init())
private let layout = myCarouselFlowLayout()
private let collectionViewCellIdentifier = "PositionCollectionViewCell"
private var circles : [myCircle] = {
let pok1 = myCircle(name: "Bl4")
let pok2 = myCircle(name: "Bl3")
let pok3 = myCircle(name: "Bli")
let pok4 = myCircle(name: "Bl0")
let pok5 = myCircle(name: "Lal")
let pok6 = myCircle(name: "Te")
let pok7 = myCircle(name: "wTW")
let pok8 = myCircle(name: "H3RHG")
return [pok1, pok2, pok3, pok4, pok5, pok6, pok7, pok8]
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = #colorLiteral(red: 0.4745098054, green: 0.8392156959, blue: 0.9764705896, alpha: 1)
view.addSubview(circleCollectionView)
configureCollectionView()
print(circles.count)
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
configureCollectionViewLayoutItemSize()
}
func configureCollectionView(){
layout.scrollDirection = .horizontal
layout.itemSize = CGSize(width: cellWidth, height: cellHeight)
layout.minimumLineSpacing = cellSpacing
//set layout
circleCollectionView.setCollectionViewLayout(layout, animated: true)
//set delegates
setTableViewDelegates()
//register cells
circleCollectionView.register(CircleCollectionViewCell.self, forCellWithReuseIdentifier: collectionViewCellIdentifier)
//set contraits
circleCollectionView.translatesAutoresizingMaskIntoConstraints = false
circleCollectionView.heightAnchor.constraint(equalToConstant: cellHeight).isActive = true
circleCollectionView.widthAnchor.constraint(equalTo: view.widthAnchor).isActive = true
circleCollectionView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
circleCollectionView.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
circleCollectionView.backgroundColor = .clear
circleCollectionView.decelerationRate = .fast
}
func calculateSectionInset() -> CGFloat { // should be overridden
let viewWith = UIScreen.main.bounds.size.width
return ( viewWith - cellWidth ) / 2
}
private func configureCollectionViewLayoutItemSize() {
let inset: CGFloat = calculateSectionInset()
layout.sectionInset = UIEdgeInsets(top: 0, left: inset, bottom: 0, right: inset)
layout.itemSize = CGSize(width: layout.collectionView!.frame.size.width - inset * 2,
height: layout.collectionView!.frame.size.height)
}
}
extension FlowViewController: UICollectionViewDelegate,UICollectionViewDataSource{
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
circles.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
guard let cell = collectionView.dequeueReusableCell(withReuseIdentifier: collectionViewCellIdentifier, for: indexPath) as? CircleCollectionViewCell else {
fatalError("Bad instance of FavoritesCollectionViewCell")
}
cell.nameLabel.text = circles[indexPath.row].name
return cell
}
func setTableViewDelegates(){
circleCollectionView.delegate = self
circleCollectionView.dataSource = self
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
print(circles.count)
}
}
extension FlowViewController: UICollectionViewDelegateFlowLayout {
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
let width = cellWidth
let height = cellHeight
return CGSize(width: width, height: height)
}
}
class myCarouselFlowLayout: UICollectionViewFlowLayout,UICollectionViewDelegateFlowLayout {
private let fadeFactor: CGFloat = 0.5
override var collectionViewContentSize: CGSize {
super.collectionViewContentSize
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
super.layoutAttributesForElements(in: rect)?.map {
self.layoutAttributesForItem(at: $0.indexPath)!
}
}
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
guard let superValue = super.layoutAttributesForItem(at: indexPath)?.copy() as? UICollectionViewLayoutAttributes else { return nil }
guard let cv = collectionView else { return nil }
let collectionMidPoint = CGPoint(x: cv.bounds.midX, y: cv.bounds.midY)
let itemMidPoint = superValue.center
let distance = abs(itemMidPoint.x - collectionMidPoint.x)
if distance > 100 {
UIView.animate(withDuration: 0.2) {
superValue.alpha = self.fadeFactor
superValue.transform = CGAffineTransform(scaleX: 0.8, y: 0.8)
cv.layoutIfNeeded()
}
}
return superValue
}
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
true
}
var velocityThresholdPerPage: CGFloat = 2
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
guard let collectionView = collectionView else { return proposedContentOffset }
let pageLength: CGFloat
let approxPage: CGFloat
let currentPage: CGFloat
pageLength = (self.itemSize.width + self.minimumLineSpacing)
approxPage = collectionView.contentOffset.x / pageLength
currentPage = round(approxPage)
if velocity.x == 0 {
return CGPoint(x: currentPage * pageLength, y: 0)
}
var nextPage: CGFloat = currentPage + (velocity.x > 0 ? 1 : -1)
let increment = velocity.x / velocityThresholdPerPage
nextPage += round(increment)
return CGPoint(x: nextPage * pageLength, y: 0)
}
Please give me some advice on where and how should I use animations on it? Should I do it with UIView.animate or something else? I know that I need to use layoutIfNeeded() to animate constraints, but it doesn't work with it.