I have created a viewModifier
which blurs a view when added.
Problem is when I add it on parent view of all the contents, all views are blurred differently.
I assume it's because it goes to all the contents and blur each of them individually instead of adding an overlay blur to the parent view.
I used Swift UI's native blur because UIBlurEffect
has very limited configuration i.e. I can't adjust the blur intensity to a specific value.
Here it is when the modifier is added in the parent ZStack:
Here when I add it on background image only:
Adding it to background image looks good but I need it to be on top of all views. Here is my code:
Main View
import SwiftUI
struct BlurViewDemo: View {
@State private var isPressed = true
@State private var blurColor: BlurColor = .none
var body: some View {
ZStack {
GeometryReader { proxy in
let frame = proxy.frame(in: .global)
Image("blur-view-demo-image")
.resizable()
.frame(width: frame.size.width, height: frame.size.height)
// When added here only the background image is blurred.
.modifier(
BlurModifier(
showBlur: $isPressed, blurColor: $blurColor
)
)
}
VStack(spacing: 30) {
// TITLE STYLE
Text(getSelectedBlurTitle())
.font(.system(size: 60))
.offset(y: -40)
.foregroundColor(
blurColor == .dark && isPressed ? .white : .black
)
// TOGGLE BLUR BUTTON
Button(action: {
isPressed.toggle()
}, label: {
Text(isPressed ? "Blur: On" : "Blur: Off")
.foregroundColor(.white)
})
.frame(width: 80, height: 40)
.background(Color(#colorLiteral(red: 0.2, green: 0.4, blue: 0.4, alpha: 1)))
// DEFAULT BUTTON
Button(action: {
isPressed = true
blurColor = .none
}, label: {
Text("Default")
.foregroundColor(.white)
})
.frame(width: 80, height: 40)
.background(Color.gray)
// LIGHT BUTTON
Button(action: {
isPressed = true
blurColor = .light
}, label: {
Text("Light")
.foregroundColor(.black)
})
.frame(width: 80, height: 40)
.background(Color.white)
// DARK BUTTON
Button(action: {
isPressed = true
blurColor = .dark
}, label: {
Text("Dark")
.foregroundColor(.white)
})
.frame(width: 80, height: 40)
.background(Color.black)
} //: VSTACK
} //: ZSTACK
.edgesIgnoringSafeArea(.all)
// When added here, the buttons are not blurred properly.
.modifier(
BlurModifier(
showBlur: $isPressed, blurColor: $blurColor
)
)
}
private func getSelectedBlurTitle() -> String {
guard isPressed else { return "Clear"}
switch blurColor {
case .none:
return "Default"
case .light:
return "Light"
case .dark:
return "Dark"
}
}
}
struct BlurViewDemo_Previews: PreviewProvider {
static var previews: some View {
BlurViewDemo()
}
}
View Modifier
public enum BlurColor {
case none
case light
case dark
}
import SwiftUI
struct BlurModifier: ViewModifier {
@Binding private var showBlur: Bool
@Binding private var blurColor: BlurColor
@State private var blurRadius: CGFloat = 14
public init(showBlur: Binding<Bool>, blurColor: Binding<BlurColor>) {
self._showBlur = showBlur
self._blurColor = blurColor
}
func body(content: Content) -> some View {
ZStack {
content
.blur(radius: showBlur ? blurRadius : 0, opaque: true)
.animation(Animation.easeInOut(duration: 0.3))
.edgesIgnoringSafeArea(.all)
.navigationBarHidden(showBlur ? true : false)
Rectangle()
.fill(showBlur ? getBlurColor() : Color.white.opacity(0.0001))
.edgesIgnoringSafeArea(.all)
}
}
private func getBlurColor() -> Color {
switch blurColor {
case .none:
return Color.white.opacity(0.5)
case .light:
return Color.white.opacity(0.6)
case .dark:
return Color.black.opacity(0.5)
}
}
}
You should disable the opaque parameter in your View Modifier by setting it to false like this: