How to unite gameobject meshes?

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Because of I made my house from the unity editor I can't remove this mesh borders. I tried MeshCombiner but it just connects all of the meshes in one mesh borders still exist. I know I can make it from Blender or something like this but is there any one to remove from unity?

Screen Shot: https://i.stack.imgur.com/dbWJN.jpg

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Maybe you are looking for CombineMeshes. An example is

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(MeshFilter))]
[RequireComponent(typeof(MeshRenderer))]
public class ExampleClass : MonoBehaviour {
    void Start() {
        MeshFilter[] meshFilters = GetComponentsInChildren<MeshFilter>();
        CombineInstance[] combine = new CombineInstance[meshFilters.Length];
        int i = 0;
        while (i < meshFilters.Length) {
            combine[i].mesh = meshFilters[i].sharedMesh;
            combine[i].transform = meshFilters[i].transform.localToWorldMatrix;
            meshFilters[i].gameObject.active = false;
            i++;
        }
        transform.GetComponent<MeshFilter>().mesh = new Mesh();
        transform.GetComponent<MeshFilter>().mesh.CombineMeshes(combine);
        transform.gameObject.active = true;
    }
}