I am making a simple music player app that just plays audio using AVAudioEngine. When I pause the AVAudioPlayerNode, it does not update the play/pause control of the MPNowPlayingInfoCenter/MPRemoteCommandCenter. How do I update it?
I dont want to pause the entire AVAudioEngine and then resume to update the MPNowPlayingInfoCenter/MPRemoteCommandCenter play/pause control since it lags up my UI and there's a delay when playing back audio.
Does anyone have any idea or solution regarding this topic? The documentation is absolutely atrocious and no one knows a goddamn thing about AVAudioEngine. Anyone?
func pause() {
playerNode.pause()
audioEngine.pause()
displayLink?.isPaused = true
DispatchQueue.main.async {
self.musicPlayerControlsManager.isPlaying = false
}
}
func playPlayerNode() {
if !audioEngine.attachedNodes.isEmpty && audioFile != nil {
DispatchQueue.main.async {
self.musicPlayerControlsManager.isPlaying = true
self.displayLink?.isPaused = false
}
do {
try audioEngine.start()
playerNode.play()
} catch {
print(error.localizedDescription)
}
}
}
You really do seem to need to stop all audio to influence the now playing lockscreen widget, so in your case that does in fact mean calling
pause()
on yourAVAudioEngine
. Maybe you can mitigate the restart lag by preloading/buffering.