I am using Unity 2017.2. The Infer.Net framework requires .NET 4.0 and Unity can use only assemblies that target .NET 3.5. How do I do that?
How to use Microsoft Infer.net in Unity 2017
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In Unity 2017.2 you can go to:
Edit -> Project Settings -> Player -> Other Settings -> Configuration -> API Compatibility Level
and switch to "Experimental .NET 4.6".
This is your test code:
You need to add only Infer.Compiler.dll and for some strange reason FSharp.Core 4.3.0 to Unity's Assembly-CSharp project. For the FSharp assembly install the F# Language pack in Visual Studio. Then copy the assembly from:
to your Assets folder and reference it in your C# project. Add the above script to a game object of your choice.
Check the console in Unity for the output messages of the above program.