For below code,
function Employee() {
this.name = "";
this.dept = "general";
}
below is my understanding on visualizing the representation of above code,
For below code,
function Manager() {
Employee.call(this);
this.reports = [];
}
Manager.prototype = Object.create(Employee.prototype);
below is my understanding on visualizing the representation of above code,
Are the above diagrams an accurate representation of the prototype chain created by this Javascript code?
Note: Javascript beginner


The first one is fine on the first look (except maybe for ugly graphics, but that wasn't the question). If you care for UML, you should not put
__proto__1 andprototypenext to each other but rather one above the other.Also, it's important to notice that the
Employeeconstructor function does not have.name2 and.deptproperties. Anew Employeeinstance would have these.In the second there are a couple more mistakes:
Managerfunction does not have areportsproperty. Anew Managerinstance would havename,deptandreportsproperties.Manager.prototype, notEmployee.prototype(of which you have two). That's just a labeling issue of course, but still important for precise referencing the graphics.Manager.prototype's__proto__is notObject.prototype, but ratherEmployee.prototype- that's what you've usedObject.createfor.Object.create(…)should not label the arrow, but rather the object itself (of course that's more a style issue, you don't use a spec, do you?)Manager.prototypedoes not have aconstructorproperty. It does inherit the one fromEmployee.prototypethough. You should consider creating one in your code though, see Why is it necessary to set the prototype constructor?. It would then point toManager.1: Actually,
__proto__is a getter/setter property on theObject.prototypeobject. The real, internal prototype link (that is only accessible viaObject.set/getPrototypeOf) is typically designated as [[prototype]].2: In fact, the
Employeefunction does have a.nameproperty, but not the one you meant.