i am creating a image slider with html5 and jquery what i want to do is add 3 images on top of each other in one canvas and then get pixeldata of first image and remove some of it's pixels to show 2nd image through first i'm using jCanvas Plug-in To Do This In Jquery What I've Got So Far Is
$(document).ready(function(){
function invert() {
$("canvas").setPixels({
x: 150, y: 150,
width: 100, height: 75,
// loop through each pixel
each: function(px) {
px.r = 255 - px.r;
px.g = 255 - px.g;
px.b = 255 - px.b;
px.a = 255 - px.a;
}
});
}
$("canvas")
.addLayer({
method: "drawImage",
source: "images/01.jpg",
x: 100, y: 100,
width: 480, height: 440
}).addLayer({
method: "drawImage",
source: "images/02.jpg",
x: 100, y: 100,
width: 380, height: 340
}).addLayer({
method: "drawImage",
source: "images/01.jpg",
x: 100, y: 100,
width: 280, height: 240,
load: invert
})
// Draw each layer on the canvas
.drawLayers();
});
Now What it Does Is making A hole In all the Images Means Erase all the Pixels Of That Portion Of all Images and Show the Background of canvas Is It Possible to Get Only Pixels Of Particular image or layer and Invert It is there any jquery plug-in available? any other way to do that? Any Help On this Will Be Very Useful To Me....Thanx In Advance....
Keep in mind that drawing on a canvas is like painting on paper, it doesn't remember what you drew before only what you have in the canvas right now so if you draw one image and then draw over it with another, the old picture is lost forever.
What you should do is keep all three images in three different buffers (simply load the three different images into three different image objects). Then draw the top most image in the context. When you wish to dissolve the first image into the second, instead of deleting pixels from the top image (which will only show the the background), simply use the same coordinates you would use to remove pixels from the first image to get the pixel data from the second image (the coordinates for deleting pixel from the top image can be used as indexes to the image data for the second image) and copy those values to the canvas, again using the same coordinates, for example: If you algorithm leads you to first remove pixel x = 100, y = 175, use those coordinates to get the data from the buffer of the second image and copy that to the same coordinates in the canvas' image data.
Here's some code: