I am trying to simulate soft body in a softRigidworld of bullet but I am doing that in libgdx I have added the soft body to the dynamic world and set up gravity as 0 but the soft body which is a cloth always goes down like gravity is -9.8 Why is that happening ? any helps ?
this is the image: https://drive.google.com/file/d/1-9Bnwz5wy_rkiIsvjD9wGzVw-7DY8SgB/view?usp=sharing
I have tried to add a rigid body to that world and that body is reacting to gravity but not the soft body.
used this to set up the world and gravity
collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
dispatcher = new btCollisionDispatcher(collisionConfiguration);
broadphase = new btAxisSweep3(new Vector3(-1000, -1000, -1000), new Vector3(1000, 1000, 1000), 1024);
solver = new btSequentialImpulseConstraintSolver();
dynamicsWorld = new btSoftRigidDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
worldInfo = new btSoftBodyWorldInfo();
worldInfo.setBroadphase(broadphase);
worldInfo.setDispatcher(dispatcher);
worldInfo.getSparsesdf().Initialize();
dynamicsWorld.setGravity(new Vector3(0f, 0f, 0));
used this https://github.com/libgdx/libgdx/blob/master/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/SoftBodyTest.java to add soft body
and rendered it using
final float delta = Math.min(1f / 30f, Gdx.graphics.getDeltaTime());
dynamicsWorld.stepSimulation(delta, 5, 1f / 30f);
Found it. Needed to add the gravity to the worldinfo as well.