I am now using Swift Package Manager.
Using that, I imported PythonKit into my Swift project.
I can't import the Python modules using the PythonKit now.
It asks me to set the PYTHON_LIBRARY path but I don't know how to do that.
Can anyone help me?
//
// ViewController.swift
// VideoStream
//
// Created by HeRo Gold on 7/20/19.
// Copyright © 2019 TopAce. All rights reserved.
//
import UIKit
import PythonKit
let sys = Python.import("sys")
class ViewController: UIViewController {
@IBOutlet weak var netflixView: WKWebView!
let netflixURL = URL(string: "https://www.netflix.com/login")
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
let pymsl = try Python.import(name: "pymsl")
print("Python \(sys.version_info.major).\(sys.version_info.minor)")
print("Python Version: \(sys.version)")
print("Python Encoding: \(sys.getdefaultencoding().upper())")
}
}
This is error message when I run the iOS app on my iPhone
Fatal error: Python library not found. Set the PYTHON_LIBRARY environment variable with the path to a Python library.: file /Users/herogold/Library/Developer/Xcode/DerivedData/VideoStream-cjytedddvtktmybclqlztmfdbekk/SourcePackages/checkouts/PythonKit/PythonKit/PythonLibrary.swift, line 40
2019-07-20 23:55:00.967869+0800 VideoStream[31841:170718] Fatal error: Python library not found. Set the PYTHON_LIBRARY environment variable with the path to a Python library.: file /Users/herogold/Library/Developer/Xcode/DerivedData/VideoStream-cjytedddvtktmybclqlztmfdbekk/SourcePackages/checkouts/PythonKit/PythonKit/PythonLibrary.swift, line 40
First SO answer, so please forgive formatting / etc. I suffered through this for a while myself with different errors, but generally same issues. I hope this helps you -- a few resources to consider:
1) Pyto -- a fully embedded Python environment for iOS/Catalyst; with LXML and Python Library porting instructions <-- this is what you need to model after to run on iOS, my solution works for Mac Catalyst (Macs with Python preloaded)
2) Python Kit Tutorial -- this guy goes through, step by step, how to implement PythonKit
Here's what worked for me:
1) Disable App Sandbox in Signing and Capabilities:
In top right corner of App Sandbox, under Signing & Capabilities there is an "X", click that to remove App Sandbox
2) In "Hardened Runtime" under Signing and Capabilities: check "Disable Library Validation"
Image of checkbox for Disable Library Validation
Now, I haven't yet submitted an app to the App Store under these provisions, but at least my python files and libraries load / build / run!
UPDATE 05/15/2020:
For Mac Developer Distribution, you will have to sign all .so or .dylib's included with your app, along with the Python Interpreter and bin folder. I made a quick bash script to run through each one when done with dev.
This will allow you to use AppSandbox in Signing and Capabilities, and all Hardened Runtime Options (as in not disabling library validation).