I have an image which 330 px width and 472 px height . I want to plot this image inn to a bigger canvas which is 55% bigger than the current picture .. How can I fount the final image width and height .
1
There are 1 best solutions below
Related Questions in RESOLUTION
- CSS Different screen resolution
- SpriteKit images out of focus
- When do we use media-queries "resolution" in css?
- How to change dynamic video resolution during a call (in hangout WebRTC)
- What is today's most popular screen resolution?
- LibGDX what resolution should I draw my Images (PoT or can i choose?)
- Iphone app only won't run at the right resolution on ipad
- screen resolution and scrolling bar
- Android. How can I make an ImageView draw itself as a PNG?
- Running iPhone apps on ipad in full resolution
- Android: PrintedPdfDocument Resolution has no effect
- Xamarin Forms Android display pictures throws Exception
- In what Units does QSvgGenerator operate in?
- AVMutableVideoComposition image overlay low quality
- Increasing image scale and maximizing resolution using opencv?
Related Questions in IMAGERESIZER
- Imageresizer.net not resizing image coming from the database
- ImageResizer S3Reader2 Plugin 404 Error after image has been uploaded
- ImageResizer as COM application - permissions issue
- ImageResizer out of memory error in a console application
- AzureReader2 gives me a 400 Bad request when enabled
- imageresizer with FIPS compliance issue
- imageresizer transparent white png
- ASP.NET ImageResizer not resizing GIFs and PNGs
- Umbraco upgrade from 7.2.8 to 7.4.3 throwing error for Azure
- asp.net ImageResizer InterceptModule possibly blocking httphandler?
- Resize images while using databinding
- ImageResizing Not Working In Hosting
- High CPU with ImageResizer DiskCache plugin
- Image re sizing
- The magic size of the output file
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
This is more of a math problem than a programming problem. Let's work on it abstractly to get a formula:
Our variables are:
oldWidth, oldHeight, newWidth, newHeight, percentBigger
The original canvas size is
oldCanvasSize = oldWidth * oldHeightThe new canvas size is
newCanvasSize = newWidth + newHeight55% bigger means 155% or 1.55 so
percent = (percentBigger + 1)The new canvas is some percent of the old canvas so we have
newCanvasSize = percent * oldCanvasSizeor
newCanvasSize = (percentBigger + 1) * oldCanvasSizeI'll assume we want the proportions to stay the same so
oldWidth / oldHeight = newWidth / newHeightBy substitution and solving the above equations we get
newWidth = SquareRoot(percentBigger + 1) * oldWidthnewHeight = SquareRoot(percentBigger + 1) * oldHeightI'll let the reader plug in the values.