I am currently trying to import a webGL engine known as PlayCanvas into React.
Since PlayCanvas runs on JS and the code will stay in my index.html; I am having trouble understanding how it will interact with my React components.
Say I have a button component. This button will change the color of my 3d model in PlayCanvas. I would call a eventHandler function.
I will also load my assets into the PlayCanvas framework, which will be executed in the index.html file. For example...
Var vehicle = pc.loadAsset(“assets/123456/vehicle.json”)
I don't get the logic after that.
How would I link the PlayCanvas framework with my React components?
<html>
<head>
    <meta charset="utf-8">
    <title>PlayCanvas Hello Cube</title>
    <meta name='viewport' content='width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no' />
    <style>
        body {
            margin: 0;
            overflow: hidden;
        }
    </style>
    <script src='https://code.playcanvas.com/playcanvas-stable.min.js'></script>
</head>
    <body>
        <canvas id='application'></canvas>
        <script>
            // create a PlayCanvas application
            var canvas = document.getElementById('application');
            var app = new pc.Application(canvas, { });
            app.start();
            // fill the available space at full resolution
            app.setCanvasFillMode(pc.FILLMODE_FILL_WINDOW);
            app.setCanvasResolution(pc.RESOLUTION_AUTO);
            // ensure canvas is resized when window changes size
            window.addEventListener('resize', function() {
                app.resizeCanvas();
            });
            // create box entity
            var cube = new pc.Entity('cube');
            cube.addComponent('model', {
                type: 'box'
            });
            // create camera entity
            var camera = new pc.Entity('camera');
            camera.addComponent('camera', {
                clearColor: new pc.Color(0.1, 0.1, 0.1)
            });
            // create directional light entity
            var light = new pc.Entity('light');
            light.addComponent('light');
            // add to hierarchy
            app.root.addChild(cube);
            app.root.addChild(camera);
            app.root.addChild(light);
            // set up initial positions and orientations
            camera.setPosition(0, 0, 3);
            light.setEulerAngles(45, 0, 0);
            // register a global update event
            app.on('update', function (deltaTime) {
                cube.rotate(10 * deltaTime, 20 * deltaTime, 30 * deltaTime);
            });
        </script>
    </body>
    
                        
If you feel using hooks and latest PlayCanvas, there it is