Improve the performance of Windows Phone Background Transfer

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I am building a Windows Phone 8 app which uses the background transfer agent to download assets (i.e. images, audio etc...) that are used in the app. A typical scenario for the app to download would be made up of:

  • 600 individual assets
  • a total of 35Mb of assets
  • most of the assets are tiny (< 100k) but there are some which are large (>100k and <8Mb); we cannot be 100% sure what is large & what is tiny
  • We need to allow download in the background (i.e. it is very likely they start the download and leave)
  • We cannot change the model of downloading so many individual files.

However I find is that this absolutely punishes the phones performance:

  1. CPU is hit ridiculously hard
  2. Have hit out of memory issues

I suspect this is that each background download (600 of them, set to run at 5 at a time) is an individual thread. My question is; are there ways to improve the performance of the background transfer?

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