I am using ammo.js to create a simple demo.
I have a 3d object in the world and I can make it move with the following code:
cubeObject.applyForce(new Vec3(10, 0, 0));
It will move along the x-axis and then stop gradually.
Now I want to make it to turn a little bit (imagine a car turning):
cubeObject.applyTorque(new Vec3(0, 1000, 0));
After calling this code, the cube (car) dose turn a certain degree (this is good as expected).
But the problem is, the car is still moving along the x-axis instead of moving towards the direction it is facing (after turning).
I do not know what I am missing here.
Any advice will be appreciated, thank :)