I'm running into the issue when trying to call WarpClient.GetInstance().SendUpdatePeers(someBytesArray). Have to mention that WarpClient.GetInstance().SendChat(msg), which is called just before the update peers, works perfect, and ll the user in the room gets the message. The bytes size array is of size ~400 KB, so the immediate suspect is that it's just too large. Found no information about data size restriction though. Android player is build, if this matters. Any ideas? 10x
AppWarp Unity SDK: BAD_REQUEST when sending bytes array to peers
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Please see the API reference
http://appwarp.shephertz.com/game-development-center/java-api-reference/#sendupdatepeers
The request is failing because of the size.