I have a complex model consisting of different meshes and different materials. What's the easiest way to fade out (slowly make transparent) the whole model over time?
Away3D Broomstick (4), how to fade out model
343 Views Asked by Mat At
2
There are 2 best solutions below
Related Questions in FLASH
- Failing write/read on RH850 with NOR flash
- Unique ID to transfer guest account data from Adobe AIR to Unity
- flashplayer_32_sa: SecurityError: Error #2028: Local-with-filesystem SWF file
- what is the simplest way and what applications to use in making an exe file that runs .swf file assetss
- Does a physical filesystem works only for a specific type of storage media?
- when I try to enable flash encryption in esp32, the bootloader size is large . But I'm unable to find bootloader field in partition table
- Manage FIFO implemented in a non-volatile flash NOR memory
- create a quiz with actionscript 3
- How to connect two x16 nor flash to nor flash controller?
- Looping in Adobe Flash Professional CS6
- AOSP flahed to android emulator
- How do I compile Flash app files with mxml and as extensions?
- Winbond W25Q01 (1G-BIT) Flash erases 256-bytes not 4K and fails write-read-verify after address 0x07000000
- On Pixel 7a Android AOSP
- Defer implementation of interface functions to child class
Related Questions in AIR
- Unique ID to transfer guest account data from Adobe AIR to Unity
- Is there a way to autocomplete variables in VS Code while debugging in Go?
- Why can't I debug my Go project using docker in VS Code?
- Loading txt file on Android with Harman 50.2.4.2
- Export Release Build is not working in Adobe Flash Builder, It does nothing on Finish button
- Dialogflow chatbot that will give AQI levels
- Issue setting domain memory
- Is Air Travel Supported on this API?
- Layer Parenting, Make Child Layers Move Along With Parent Layer That's Being Moved by ActionScript 3.0?
- GDPR UMP Implementation Using AS3 Script
- Modelica Buildings library fluid sensors
- Adobe Animate Air - android using phone proximity sensor to turn off screen?
- no file-saving after AIR Update
- Multiple DoABC tags for boilerplate reuse
- Unable to open exe file using Adobe Animate and XML configuration
Related Questions in AWAY3D
- Hiding / clearing Stage3D on iOS hides 2D screen content - how can I get it to render 2D again?
- How to modify maximum z render on Away3d?
- How to load jpg into Away3d 4 bitmapMaterial?
- How to know when the screen is locked in adobe air on iphone?
- NetStream.Play.Failed with VideoTexture on iOS in Adobe Air App
- VideoTexture Crashes iPad
- VideoTexture downgrades to software Rendering in Air
- Starling HitTest from Stage
- Stage3DProxy in a Worker
- Away3d - Error #3691: Resource limit for this resource type exceeded
- Away3D in a Flex Panel component?
- how to setup a 360 video projection in as3/away3d that will keep overlays straight
- Exact clone of a TextureMaterial
- Flash as3 3d Engine or which language
- Saving an Away3D mesh to Wavefront .obj
Related Questions in STAGE3D
- Memory allocation issue in Haxe using Enum as Map key type
- Hiding / clearing Stage3D on iOS hides 2D screen content - how can I get it to render 2D again?
- How to use Matrix3D.appendTranslation()?
- How to convert Vector to z rotation angle
- Inverting texture color with AGAL
- Formula to convert Local coordinates to world coordinates
- AS3 Rotate 3D object around point in space
- function that detects if a ray is intersecting an object
- Adobe AIR mobile applications unit testing integration tests test automations
- AGAL seq opcode works on hardware, but doesn't on software emulation (float number comparison is different on both?)
- Stage3D iOS Antialiasing on AIR 24
- How can I change the normals of my model so it will look less rounded
- Stage3D Error #3632: AGAL linkage: Varying 1 is read in the fragment shader but not written to by the vertex shader
- Stage3DProxy in a Worker
- Away3d - Error #3691: Resource limit for this resource type exceeded
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
I'm dealing with the same issue. As it seems there is no general way (alpha was removed from ObjectContainer3D) my current solution is to call a fadeOut method for all child objects and have those call their child objects, and have each type of mesh / material implement their own way to fade out. This requires you to extend the classes of all the meshes and materials you use with your own classes though, and requires a different tween for each different mesh/material, but it looks like it's the only way at the moment.