I'm considering using LZ4 compression for a high bandwidth browser game I'm developing. I'm currently pre-compressing 1000s of float32 values down to 16bits. I'm wondering if I pre-compressed down to 12bits but saved those values as uint16s, whether LZ4 would remove the empty bits and save me the work of manually bit packing those values.
Does LZ4 compression eliminate the need for manual bit packing?
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