I have a model in .glb format with nothing edit(but a mesh) in the scene. How do I apply a material of a glb/gltf mesh using Python? I am using Pygltflib and Trimesh although I can use other libraries.
How do I apply a material to a .glb/.gltf mesh?
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I can only give a genereal answer, because you did not provide any code, but you would do it like this in principal:
after that supply the material to your primitive like that
and do not forget to add it to the gltf. As always if you use more materials, the order will be important of course:
For completeness here is how to add a double sided red metallicRoughnessMaterial with "MASK" alphaMode to the triangle example and save it as .glb: