I need to do some quite intensive drawing processes in my appliation - I'm recording a camera and a desktop. I'm using ffmpeg to capture and encode/decode my videos. Those processes are quite fast and they working in a separate thread, but when it comes to render - perfomance drops drastically. I'm using QLabel to display captured frames via setPixmap() method and I see that Qt not using any GPU power even if a matrix operation, such as scaling an image to fit the window is clearly implied. Is there any way to paint images in Qt using hardware acceleration? Or is there another ways to speed up painting process?
How to paint in Qt using hardware acceleration?
2.5k Views Asked by FennecFix At
1
There are 1 best solutions below
Related Questions in C++
- C++ using std::vector across boundaries
- Linked list without struct
- Connecting Signal QML to C++ (Qt5)
- how to get the reference of struct soap inherited in C++ Proxy/Service class
- Why we can't assign value to pointer
- Conversion of objects in c++
- shared_ptr: "is not a type" error
- C++ template using pointer and non pointer arguments in a QVector
- C++ SFML 2.2 vectors
- Lifetime of temporary objects
- I want to be able to use 4 different variables in a select statement in c ++
- segmentation fault: 11, extracting data in vector
- How to catch delay-import dll errors (missing dll or symbol) in MinGW(-w64)?
- How can I print all the values in this linked list inside a hash table?
- Configured TTL for A record(s) backing CNAME records
Related Questions in QT
- C++ template using pointer and non pointer arguments in a QVector
- Using QPointer and QObject::connect with C++11
- qt How to style a QToolBar > QToolButton overflow button?
- Qt - Repeatedly write at beginning of file
- C++ Mongodb driver, not working
- deletion and cleanup of worker thread in Qt crashes
- How to drap item from QTableView to QPushButton?
- get image type from qimage
- C++ QT Getting part from QString
- How to connect a destroyed signal of C++ object from QML?
- How to get shader version from QOpenGLShader?
- Size of Qt QRadioButton able to get smaller, but not larger than default
- error WinSock.h has already been included Boost Windows Qt
- How to call a non-class member function with pointers as parameters with QtConcurrent::run?
- What is the difference between MinGW SEH and MinGW SJLJ?
Related Questions in FFMPEG
- Extract bytes of specific stream from mpegts file using ffmpeg
- running ffmpeg command in java Process hangs in waitFor()
- ffmpeg stream rtsp to mpegts
- Android receive RTP/UDP audio stream from VLC/ffmpeg
- error - /usr/bin/ld: cannot find -lavutil in ubuntu 15.04
- webcam displayed on LAN not to the internet
- ffserver - invalid codec name libvpx
- ffmpeg to extract a video one frame per second?
- how to extract audio from video in c using ffmpeg library?
- How to extract audio form video using ffmpeg in C++?
- ffmpeg to validate video format is genune and store error into string
- FFMPEG concat videos
- Why so many partial content requests in Firefox when streaming mp4 video on Apache?
- FFServer streaming H.264 from Logitech C920 without re-encoding
- Fragment shader does not show any colour when compiled with vs2013
Related Questions in LIBAV
- How to extract audio form video using ffmpeg in C++?
- JavaFX Media Player crashes when opening MP3s even though libav 53 libraries are present?
- pydub returning zero byte file when I try to export part of an Mp3
- Using libav-tools versus libav built from source - video quality much worse
- Webm (VP8 / Opus) file read and write back
- FFmpeg - MJPEG decoding gives inconsistent values
- How to turn off ffmpeg hardware acceleration
- How do I rotate yuv/rgb image using libav
- how to find video and audio stream times without the deprecated values? Fork: libav 10.5
- FFMPEG audio transcoding using libav* libraries
- Saving frames from a network camera (RTSP) to a mp4 file
- OpenCV's VideoCapture::open Video Source Dialog
- Convert from NV12 to RGB/YUV420P using libswscale
- Using FFmpeg within a python application: ffmpeg tool or libav* libraries?
- Adjusting PTS when switching between streams
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Software rendering is not the only possible performance killer.
I also used to use QWidget for similar kinds of jobs, and it seems to be OK.
I assume the result of FFmpeg processing is an uncompressed byte array with YUV or RGB color scheme.
QPixmap::fromImage(...), which implies copying.So we have one or two full copies every frame.
Try one of the QImage constructors that uses an existing memory buffer (see Qt docs). Or, ideally, you should have a once allocated QImage and use its memory buffer with FFmpeg (FFmpeg directly writes to QImage)
Sublass QWidget, reimplement
paintEvent()and paint your QImage (not QPixmap) there. Ideally, it should be the same QImage from the previous step.You definitely can use QOpenGLWidget for GPU drawing, which, in my opinion, wouldn't help you much.
QOpenGLWidget uses buffered rendering (i.e. copying), and it will take some cycles to upload your image from the CPU side to the GPU side. Transform operations will become faster, though.