I am trying to implement a functionality in OpenGL using GLUI such that the "Arcball" control is used to input the position of the light. I'm not sure how to go about this as the rotation matrix given by the arcball is of 4x4 dimensions, while the light position is an 1-D array of 3 coordinates.
Input Light Position with Arcball
133 Views Asked by AudioBubble At
1
There are 1 best solutions below
Related Questions in OPENGL
- How to fix "Access violation executing location" when using GLFW and GLAD
- getting Access violation writing location when calling glDrawElements caused by shader
- Experimenting with GLFW library: window boundary problem and normalized coordinates
- OpenGL Framebuffer/FBO RTT subpixel movement discrepancy
- Why isn't my glfw window showing anything?
- How can glPushMatrix affect the rotation of an object around a rotating object?
- g++ / vscode apparently cannot see my src folder? "cc1plus.exe: fatal error: src/glad.c No such file or directory"
- Does addition-assignment cause dependency chain in GLSL?
- Compiling C++ program with Opengl and Glut in windows
- Using Silk.NET in WinForms
- What happens when rendering an OpenGL buffer that has been padded with NULL (or another value)?
- How can I make a sphere follow an eight-like path in Python using OpenGL?
- OpenGL only rendering second triangle, first triangle not visible
- OpenGL shows black texture on quad
- My Visual Studio 2022 consistently gives me errors saying that the GLchar variable type is undefined
Related Questions in LIGHTING
- How to create certain pixels translucent in pygame
- I have this light in my scene that stops working and I have no Idea how to fix it. Can anyone solve this?
- Unity. Why does my grass receive different lighting from all other objects?
- Lightningcss and @custom media
- Ursina Python Engine: Question about the Lighting System
- Why are only certain terrain texture colors being blacked out?
- Light Functions Weirdly On Nvidia Graphics Cards
- Unity lighting not working right in scene view
- PointLight in JavaFX 3D Game Doesn't Light Faces Normal to Light in Positive Z Direction
- RealityKit – How to disable default lighting in `.nonAR` ARView?
- Why does Receive GI from Lightmaps result in artifacts on this tree while Receive GI from Light Probes fix it?
- HLSL Normal mapping - light reflections in the shadows
- Can someone tell me how to create a wall that stops light in this function
- Is my method practicable to remove shadow acne in dynamic light's rendering?
- Lighting chart : Mouse left click event is not working
Related Questions in GLUI
- Can't figure out how to install a C++ library (GLUI) on linux Mint
- Fix 'no matching function for call to ...' error?
- C2252 error when building GLUI with VS2017?
- Get value of radio group on C++
- How to add glui to working freeglut project?
- How can I display text and some points using OpenGL/GLUT?
- GLUI for Visual Studio 2012
- How to include GLUI framework in makefile on macbookpro?
- GLUI controls do not appear but they have effect
- Building the GLUI2 Library (Ubuntu)
- GLUI runtime error with release build
- Linker error: undefined reference to `GLUI_Master'
- Visual C++ 2010 - multiple unresolved externals errors after copy project to other computer
- How can I close only a GLUI window
- How to load (.m) file with Glui opengl?
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Rotationg a light around the scene makes only sense for directional lights (i.e. positions at infinity). So you're not rotating a point, but a direction, just like a normal. Easy enough: Let the unrotated light have the direction (0,0,1,0). Then to rotate this around the scene you multiply it by the transpose-inverse of the given matrix. But since you know, that this matrix does contain only a rotation, this is a special case where the transpose-inverse is the same as the original matrix.
So you just multiply your initial light direction (0,0,1,0) with the matrix.
We can simplify this even further. If you look at the multiplication, you see, that it essentially just extracts the (weighted) column(s) of the matrix for which the original light position vector is nonzero. So, if we really start with a light direction of (0,0,1,0), you just take the 3rd column from the arcball rotation matrix.