Is there a way to create and use a simple 3d model on the Unreal Engine?
Is it possible to programatically create a simple 3d object on Unreal?
621 Views Asked by TheXP At
1
There are 1 best solutions below
Related Questions in UNREAL-DEVELOPMENT-KIT
- In Unreal, How do I hide function inputs based on Enum selected?
- TimerManager.SetTimer - no viable function - Function is missing const qualifier
- Added a c++ class to unreal engine , however failed to generate project files
- UE5 rendering bug: Severe rendering issues
- Unreal Engine FDirectoryWatcherModule catching multiple events per file operation
- Why isn't the anim montage playing when the enemy reaches the player?
- Why does my movement speed drop when my camera points down?
- How UE checks the health for building of the Android platform?
- "Module... should not reference module" error for any C++ project from template
- My tilde key doesn't work on Unreal Engine
- Pointer to Incomplete class not allowed error
- Unreal development kit scaleform error "Actionscript version mismatch"
- Whenever I'm trying to create new project in Unreal Engine5 I'm getting this problem
- The turret of tank can not be turn towards the player pawn? where is the problem?
- Unreal Engine 4.27.2 from source - Package failed, Exit Code 3
Related Questions in UNREALSCRIPT
- I need to pass the session server name trhow FSessionSettings - Unreal Engine 5
- I cannot find the focal length of the camera in unreal engine
- Why does my movement speed drop when my camera points down?
- Incorrect Json Deserialization for Subsequent Operations
- How to add Glow/Bloom effect to wire mesh
- Add to each other
- Unreal Engine 4.27.2 from source - Package failed, Exit Code 3
- (Unreal Engine 4.27.2) Dedicated Server not working with Steam API
- Unreal Building for Quest 2 : rungraddle.bat error
- Delete actor in UnrealScript from Python
- Running pixel stream in react component?
- Problems detecting camera poses in Unreal Engine 4.27
- Unreal Engine C++ Error C4458: declaration of 'item' hides class member. What can I fix?
- Unreal Python add material to CachedGeometry
- Unreal Engine 5 crashing after using SetupAttachment function
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Your best bet would be to create the initial 3D asset in a third party tool and import it into the IDE. From there you can change the texture map, and manipulate the aesthetics in one way or another, but the initial 3D model should be in an external 3D format, and then placed as a prefab into your world.
Creating an object dynamically in UDK is cumbersome and requires lots of tweaking, and won't save much in terms of cost of resources. Especially if you want it to look good and more than just 3D meshes thrown together rudimentarily. It is possible, but almost not worth it, especially if you have 3DSMax, Maya, Cinema4D, MotionBuilder, or one of the other hundred tools available to do the grunt work for you.
Most 3D Engines (IE Unity, UDK, Torque, Cry and now Havok) support many formats, and especially the unversal FBX. You could even use google sketchup and export to DAE or FBX format to get it into your Engine. Grant it you lose a lot of the elements, but the basic 3D mesh stays relatively in tact.