I’m using Spritekit and a SKTileMapNode. I have some tilesand I want to add them a physic body for create a collision. How can I do that?
Set physic body in SKTileMapNode on Spritekit
115 Views Asked by Hochuisprogramming At
1
There are 1 best solutions below
Related Questions in SWIFT
- Navigate after logged in with webservice
- URLSession requesting JSON array from server not working
- When using onDrag in SwiftUI on Mac how can I detect when the dragged object has been released anywhere?
- Protect OpenAI key using Firebase function
- How to correct error: "Cannot convert value of type 'MyType.Type' to expected argument type 'Binding<MyType>'"?
- How to share metadata of an audio url file to a WhatsApp conversation with friends
- Using @Bindable with a Observable type in SwiftUI
- How to make a scroll view of 9 images in a forEach loop open on image 6 if image 6 is clicked on from a grid?
- Using MTLPixelFormat.rgba16Float results in random round-off errors
- Search and highlight text of current text in PDFKit Swift
- How is passing a function as a parameter related to escaping autoclosure?
- Actionable notification api call not working in background
- Custom layout occupies all horizontal space
- Is it possible to fix slow CKAsset loading on Cloudkit?
- Thread 1: Fatal error: Unexpectedly found nil while implicitly unwrapping an Optional value - MapView.isMyLocationEnabled
Related Questions in SPRITE-KIT
- Label not showing on Tutorial SKScene
- How to create a mini-map of a SpriteKit scene using a different camera position
- Get name of SKTextureatlas
- Determine whether player character is at rest on static node
- How to detect the location of a mouseDown event for a iOS App using Swift?
- Update node's physicsbody with texture animation?
- How to detect touch inputs in SKScene on watchOS SpriteKit?
- Get actual size of applied texture to physicsBody?
- Changing a texture on a custom spritenode class drops the framerate, but only the first time?
- Swift Playground does not find SpriteKit particle file
- Why is SKTextureAtlas(dictionary:) Crashing
- SpriteKit animations freeze in second window on second display on Apple Silicon
- How to prevent SpriteKit overlay in SceneKit to get all key down events
- How can I Wrap a SKScene around a SCNNode as its texture?
- Prevent SpriteKit Metal Renderer from Exceeding Texture Size limit
Related Questions in SKPHYSICSBODY
- Determine whether player character is at rest on static node
- Update node's physicsbody with texture animation?
- Get actual size of applied texture to physicsBody?
- reproducible results for SKPhysicsBody collisions?
- Why aren't contacts working in SpriteView
- Is there a way to remove unowned SKPhysicsNode in SKScene SpriteKit Swift?
- How to archive and unarchive an SKPhysicsBody array using UserDefaults since iOS 12.0
- Storing a calculated SKPhysicsBody Array for future use
- Why doesn't sprite kit detect my second "collision"
- Intermittent errors with Bitmask Collisions
- how to properly remove nodes once outside of scene
- How can I change the bounce of SKSpriteNode dynamically?
- How to Debug SpriteKit Forces
- How to turn on showPhysics in a Swift UI SpriteView?
- Why does my SKPhysicsBody not adjust when I change my SKNode's anchor point?
Related Questions in SKTILEMAPNODE
- How to make the TileMap/TileSet emit a collision signal when my player hits the ground in Godot 4 or higher
- How to I call SKTileSet init(named:) in objective C?
- SKTileMapNode disappears when off-camera, does not reappear
- Equivalent of a popover in SpriteKit
- Adding physics bodies to all tiles on an SKTileMapNode
- How to position SKTilemap Scene in the middle of screen in Swift
- How to set the opacity of a tileset in spritekit tilemap?
- SOLVED: Anchor control button when moving the character in tile map?
- Positioning SKTileMapNode in Swift Spritekit
- Custom Hexagonal SKTileSet's Tile don't fit the SKTileMap's Hexes
- Spritekit: How to limit player movement to certain tiles only
- Move enemy to player's new position
- Getting tileGroup from skSpriteNode position
- Is Tile Map Node better than manually adding SKShapeNodes in terms of performance?
- SKTileMap physics bug on real devices
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Use a separate node with a physics body the size of all of the tiles that are joined together to create 1 meta body, and have it overlay your tiles.