I want to integrate Flite TTS into my iOS app. The Flite download is close to 68 MB. The source files added to the project occupy a lot of size. I want to know the extra overhead of using Flite TTS library in my iOS app.
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Flite overhead is about 3 MB for a single voice and can go upto 15 MB for multiple voices. The quality of voice is also not that great for the default 3 MB voice.