I use SocialNetwork Plugin for Android from Prime31 (here) in my project for facebook.
If I use demo scene - all work good. If I in single window create 3 buttons (init, login, share) it also work good. But if I use FacebookAndroid.init() in first update (or Awake or Start) and login in some window of my game - after login to FB window session isn't valid and I Can't share anything.
List of my Facebook Controller:
public class FacebookController : MonoBehaviour
{
public static FacebookController instance;
void Awake ()
{
instance = this;
}
private bool isFirst = true;
void Update ()
{
if (isFirst)
{
isFirst = false;
#if UNITY_ANDROID
FacebookAndroid.init();
#endif
}
}
public void Login()
{
#if UNITY_ANDROID
var permissions = new string[] { "publish_actions", "publish_stream" };
FacebookAndroid.setSessionLoginBehavior(FacebookSessionLoginBehavior.SUPPRESS_SSO);
FacebookAndroid.loginWithPublishPermissions(permissions);
#endif
}
public void Logoff()
{
#if UNITY_ANDROID
FacebookAndroid.logout();
#endif
}
public bool IsLogged()
{
#if UNITY_ANDROID
FacebookAndroid.isSessionValid();
#endif
return false;
}
public void Share(string name, string message)
{
#if UNITY_ANDROID
if (FacebookAndroid.isSessionValid())
{
var parameters = new Dictionary<string, object>
{
{ "link", "http://prime31.com" },
{ "name", name },
{ "picture", "http://prime31.com/assets/images/prime31logo.png" },
{ "caption", message }
};
FacebookAndroid.showFacebookShareDialog(parameters);
}
#endif
}
}