I have checked every where, and read countless article. I even went on some Chinese forum looking for answers. The thing is i can't fully understand c# memento pattern. Different articles show different ways on doing it, i cant understand it properly. Most of the articles only show simple stuff like string memento. I am trying to understand how to do a undo function and need help and also, how can you do a undo function on a public partial class?, i just need a small example showing public partial class memento. Thanks in advance.
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Basically, a memento is a way of saving and restoring an object's state. But it goes a bit beyond that: it's a way of preserving encapsulation. So if the object whose state you want to save has some private members, the memento pattern is a way of being able to access those members in a limited way.
For an example, let's say we have a 2D character doing a drunken walk around a map:
Let's say we don't want to expose x and y as public members, but we want to be able to save the object's state. Then we can create a memento class that encapsulates the object's state:
The Sprite class can accept a memento object to restore its state, and provide one to save:
Now, let's say we have another class that is controlling the run. We can now have this class provide an "undo" feature:
As far as a partial class, there is really no difference -- just tack on "partial" to the Sprite class above, and the memento pattern is still intact.
Reference: Memento Design Pattern