I try to use KinectWrapper from http://rfilkov.com/2013/12/16/kinect-with-ms-sdk/ to integrate Kinect with Unity. Following the instruction given in this package, I am able to import the package to my project and I can see KinectAvatarsDemo.unity under Assert/KinectDemo/AvatarsDemo. After double clicking the KinectAvatarsDemo.unity file, nothing much happened. Also I could not see any avatar in the scene. When I run it, nothing happened. The Kinect is not turned on. So I have no idea what shall I do to run the demo. I am sure the MS-SDK for Kinect version 2 is correctly install. Can any one show me a more detailed instruction on using the package? Thank you.
Unable to run KinectAvatarsDemo for Kinect version 2 with KinectWapper
382 Views Asked by Ben At
2
There are 2 best solutions below
Related Questions in C#
- How to call a C language function from x86 assembly code?
- What does: "char *argv[]" mean?
- User input sanitization program, which takes a specific amount of arguments and passes the execution to a bash script
- How to crop a BMP image in half using C
- How can I get the difference in minutes between two dates and hours?
- Why will this code compile although it defines two variables with the same name?
- Compiling eBPF program in Docker fails due to missing '__u64' type
- Why can't I use the file pointer after the first read attempt fails?
- #include Header files in C with definition too
- OpenCV2 on CLion
- What is causing the store latency in this program?
- How to refer to the filepath of test data in test sourcecode?
- 9 Digit Addresses in Hexadecimal System in MacOS
- My server TCP doesn't receive messages from the client in C
- Printing the characters obtained from the array s using printf?
Related Questions in UNITY-GAME-ENGINE
- How to use invokerepeating and make ui text fade in/out over time?
- Player input not working properly in unity
- Get block in Mesh Unity
- Does Unity render invisible material?
- Physics.OverlapSphere couldn't detect my ‘Player’
- Cannot sync non-player objects in Unity mirror
- How to script a simple collision using hands in OVRCameraRigInteraction?
- Drawing on 3D object at Unity
- How to Override Spline Rotation for Player-Controlled Car in Racing Game?
- Why doesn't my enemy shield take damage first. Instead both enemy and shield are being destroyed together
- unity + Vuforia balck screen in android AR app
- how do I change an objects tag when the game closes
- How to remove white space in a user's input through an input field in Unity?
- Timeline doesn't start eventhough it recognises the trigger input
- Ragdoll 2D Aiming
Related Questions in KINECT
- Kinect V1 not connecting to Kinect Studio v1.8.0
- Kinect v1 Camera not connect with Kinect SDK
- There is a conflict when executing 'openni.launch' and 'amcl_demo.launch' in separate terminals
- Kinect Camera not recognized by Raspberry Pi
- Why is "from pykinect2 import PyKinectV2 " not working?
- Accessing Kinect for Xbox 360 depth camera using PyKinect
- Is it possible to rewrite pykinect2 to be compatible with the Xbox 360 Kinect?
- How can I solve R6025 pure vital function call error when I run a sketch of Processing for Kinect v1?
- Gazebo Kinect Plugin Point Transformation for RayShape
- Working Xbox Kinect support within python?
- System.TypeLoadException not load type 'System.Diagnostics.Eventing.EventDescriptor'
- OpenCV StereoCalibrate not returning expected values
- Segmentation fault (core dumped) error when running Python script with pykinect_azure and MoveIt
- Why is my audio file out of order when I try to record audio from the Kinect using NAudio?
- Unable to run pykinect2 on python 3.11.1
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
I assume you are using Kinect for window V2 device. The KinectWrapper provided in http://rfilkov.com/2013/12/16/kinect-with-ms-sdk/ is for kinect for windows v1. It doesn't support kinect for windows v2. To use unity with Kinect for windows V2, you need to use plug in for Kinect V2. You can get the plug in from here. This is official Kinect for windows V2 plug in for Unity. And it contains two examples inside it and other instructions to use it.
There is also an unofficial paid asset Kinect V2 MS-SDK in asset store. You can also check free asset FreeKinectV2 Bone.