I just started to work with scriptableobject, and I'm trying to Instantiate / Create Instance of a very basic scriptableobject that got 4 line of arrays.
I'm trying to Instantiate one scriptableobject that I created, that every time he's been created he will randomize his variables
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Character",menuName = "Character Creation/Player Units")]
public class CharStats : ScriptableObject
{
[SerializeField]
public string [] charName;
public string [] charDescription;
public string [] charSin;
public Sprite [] charIcon;
}
The changing I'm doing do inside the inspector for one scriptableobject, and just his inside variables will change every time I create new one. Is it possible to achieve?
Ok so I manage to create something might be not the right way, but after pressing a key ( for now testing) its Instantiate my scriptableobjectwith a random Icon I put on for now. Ill add the 3 scripts, bad names coz it's for testing only, (testing - its script that sitting on empty gameobject with reference to my scriptableobject, testing 2 - its script that sitting on a prefab that I Instantiate with the scriptableobject)